

( Ghost note: There are guards watching the water after Corvo jumps off the bridge. When the door to the prison's forecourt is destroyed, Corvo must dive into the water and swim to the sewers' entrance. From here he can attack the guards between their attacks.) Corvo can hide deep in the storage container to the left of the door, on the side closest to the wall, shielding himself from most attacks.

There is no limit to the number of guards that can respawn at this point. As guards are killed, new ones will spawn.

( High Chaos note: After blowing up the door, guards will spawn and enter the room, searching for Corvo. An effective hiding place is the open wolfhound cage, to the left of the gate when Corvo first enters.) ( Clean Hands note: There is a dumpster next to the outer door, and if an unconscious guard is placed in it, the explosion will kill him, locking the Clean Hands achievement/trophy. If Corvo chose to open the door to enter the room, he can use the lever in this room to close it behind him this will hinder any guards left in the facility from entering following the explosion, giving Corvo more time to escape or hide. If a body is previously placed in front of Corvo's cell, it may attract the guards' attention and lure them away.Ĭorvo will need to dispatch the two guards in the room, and can then plant the explosives on the door to escape. He can either dispatch the guards in the room and pull the lever to open the door, or he can climb onto some pipes opposite the offices and traverse into the next room. In the control room, there will be two options available to Corvo. From this point, he can take the stairs at the other end of the yard, which lead to the prison's control room. Corvo can sneak around them by hiding behind the different obstacles in the room, or by picking each off while the other cannot see. To accomplish this, Corvo must enter the interrogation room to fetch the clockwork explosive, which is contained within the safe at the back of the room.Īfter fetching the explosive, Corvo will witness one of the City Watch guards entering the yard, where he will begin a conversation with a Lower Guard named Hackworth. The latter will be locked for the time being, until the current objective is completed. That done, the walkway leads to a room with another guard and two doors after it: the interrogation room and the courtyard. The door at the end of the bridge will be locked, and Corvo must pickpocket a guard to procure the key. Upon climbing, a pistol can be looted from a weapons rack, along with some food and coin. There is a bridge over the corridor that leads to the yard walkway, which can be accessed by either climbing or taking the stairs. The first can be eliminated and his body hidden while the latter two are conversing, but the others will require Corvo to wait until they have finished their conversation for him to dispatch them without being noticed. There are three guards patrolling the corridor ahead. He will then use the key to unlock his cell, and directly outside is a table with a sword on it. On the eve of Corvo's execution, Watch Officer Thorpe will deliver a tray of food to his cell and urge him to eat, saying the meal "comes from a friend." Hidden underneath the bread on the tray is an anonymous message and the key to Corvo's cell. If you can reach the Wrenhaven River, they promise to aid you in your next move. You have escaped Coldridge Prison with the help of hidden allies. Now, locked away in Coldridge Prison, the time of your execution draws near. Six months have passed since you were accused by the Royal Spymaster of murdering the Empress and conspiring to abduct her daughter Emily, the royal heir.
